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// Vue Pro synchronization plugin for MAYA
//
// Instructions
//-----------------------------------------------------------------------------

// HOW TO INSTALL
//---------------

There are three files for this plugin:
	- the compiled plugin file for Maya 4.0 named "VueSynch_v4.mll"
	- the compiled plugin file for Maya 5.0 named "VueSynch_v5.mll"
	- the MEL script file named "VueSynch.mel"

To install properly these two files follow these instructions:
	- if you are using maya 4.0: Copy "VueSynch_v4.mll" into the "\bin\plug-ins" folder of Maya 4.0
	- if you are using maya 5.0: Copy "VueSynch_v5.mll" into the "\bin\plug-ins" folder of Maya 5.0
	- Copy "VueSynch.mel" into your profile maya script folder

ex:	on windows NT, the profile maya script folder should look like "WINNT\Profiles\YourName\maya\scripts"

note:	you can also copy the MEL script into the "\scripts" folder of Maya where
		all the system scripts are stored, but if you don't want to take that 
		risk, choose the first solution

// HOW TO USE
//-----------

The plugin is a classic dialog. To open it follow these instructions (in
Maya):

	- Go to menu "Window> Settings/Preferences> Plug-in Manager..."
	- Locate the "VueSynch.mll" line. Check the "loaded" check box to load
the plug-in. (you can check the "auto load" check box if you plan to use the 
plug-in frequently, thus not always having to load it by hand)
	- Go to menu "Window> General Editors> Script Editor..."
	- in the opened script editor window, in the bottom field (white one), type
in "VueSynch;", then press "Enter" key on the pad ("Return" key won't execute the line)

Then in the plug-in window select the objects you want to synchronize among lights
and cameras, and finally click on button "Synchronize" at the bottom of the dialog

IMPORTANT NOTE: 1)the plugin file "VueSynch.mll" MUST be loaded BEFORE running
				the MEL script. If you unload then reload the plugin, SOURCE the
				script before executing it, OR IT MAY CRASH...

				2)as the plugin window is not modal be sure to close it before 
				modifying your scene and then use it again. This will ensure that
				the plug-in gets the latest (thus right ones...) parameters you
				have chosen.

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// END OF FILE
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